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Monster legends shork taringa
Monster legends shork taringa








monster legends shork taringa monster legends shork taringa

Just make sure to use his support set if you want success in high ladder PvP. Overall Monk Flamorg the best doomsday multiplayer monster, and possibly the best multiplayer monster to date. He does lack AoE PER, and his denial skills are easily countered, so make sure to plan around that. Despite seeming one note and mediocre at first glance, this monster has a lot of potential and is a strong counter to today's meta, and you should definitely consider him for PvP because of his amazing team supports and how necessary Torture Immunity (Effect) has become. ITT is extremely counter meta right now due to the high amount of random torture spam, plus he gets access to res block which helps shut down Uriel The Divine, who is also very strong in today's meta. Along with this he can reapply the ITT that his trait provides as a SC, and recover your team's stamina once your relics run out. He has PER (single target only) and NER (all allies). Where he shines in the meta is his support. However he does get countered by stamina relics, and lacks other forms of denial. He can chain deny with this, and using his high speed stat he can recover stamina and 100% drain in the same move, while still performing an AoE, allowing him to be an annoying denier. He has the ability to spam stamina removal with AoE 100% stamina drains and then 0 cooldown AoE that removes 50% stamina. Monk Flamorg is a Fire denier/support with Stamina Removal and Torture Immunity Skills.

  • 2.2 No Stamina for you (Infinite Denier).
  • 2.1 The Real Treasure Were The Cultists We Recruited Along The Way (Support).
  • I will use this monster as our team won and he's 115, but actions wise I have many monsters with better actions than these. Stamina use is pretty minimal, this was the main problem of the last race monster Cryotan, whose main beneficial action cost a staggering 250 stamina!!!.

    monster legends shork taringa

    Requires cooldown (2 turns).Ĥ) Favorite Harpoon - Deals massive Nature damage to one enemy (no cooldown). Requires cooldown (4 turns).ģ) Splitting Harpoon - Deals moderate Nature damage to all enemies. Note: This is only really useful when fighting water monsters!!!Ģ) Green Pirate Blood - Applies Regeneration (3 turns) and Stamina Regeneration (3 turns) to itself. Here are the 4 regular actions, I would choose:ġ) Great Green Shark - Applies Water Hater (+200% damage for 3 turns) and 1 extra turn to itself. Applies Bleeding to all enemies (3 turns). Special - Deals massive Special damage to all enemies. Having said that he's still very useful, all his details are here. I actually think Shork is weak for a race monster, when you consider the lengths team will go to in order to win these type of monsters.










    Monster legends shork taringa